Clash Royale Guide: the winning strategy

Posted on July 29, 2016 By

You want bold clean Royale clash and always win? Then buys back very very many jewels. Best 14000 for 99 euros and the matter several times. This brings you not only in a position to put together the best deck of cards by purchasing the corresponding chests of jewels. No, you can get gold and quicker to open your captured chests. Pay-to-win. But nonsense aside, all jewels and meaningful output we have summarized already in this article here . And chests here by Jasmine there’s an overview.

But what sort of a pointless help articles to the app by supercell, if our this gemstone tip was full of Ernst. Clearly, the game development costs and server maintenance will be funded. So if nobody would buy anything, the download would not free. However, equipped itself with jewels you need some strategy. And if we play not only with a few jewels or even, then the right tactics when the draw is more important. Isn’t it?

So we want to deal today Royale guide times in our loose series to the clash with strategies. Or translated: how to win at clash Royale without spending money? Here, it is to note that in the course of time always new patterns are show up Royale in the gambling in clash. So, we will provide the article with an update from time to time.

Clash_Royale_Siegessichere_Strategie_Guide_Tipps

Let’s basics start with the – Siegbedinungen and the thing with the crowns.

Arena basics: towers, crowns, victory conditions

Royale find fights clash in the arenas rather than, as has been shown here already in the review of the game. They differ in from the graphical design – have two separate areas, which are connected by two bridges. The map is quite typical for a such game. The opponent and you have a storm King and two other towers. The hit points of the towers rise with the level of players. Currently at level 5 have my towers 3096 for the storm King and 1890 hit points for the arena towers. A player with a level 10 has 4272 and 2730 hit points.You get so non-linear with the leveling up.

There are three victory conditions:

1 winner is, who makes platt more towers of the opponent in the regular season.
2 it is also winner who kills the King assault of the enemy.
3. winner is the one which flattens the first tower of the opponent in the extra time.

A damaged Tower, there is a Crown. You can win with a Crown, if the opponents destroyed none of the own towers. It is doing no matter how many hit points a tower still has. I have also already towers with only 4 hit points are still watch and lost or won.

Clash_Royale_Siegbedingung

You must only eat many crowns if needed to open up the chest of the Crown (see the help article for chests here). Otherwise only the ego requires many crowns.

Clash Royale strategy

The strategy could be actually divided into two areas. No, not offense and defense. But the best cards and the best deck and its meaningful use. We want to deal with the cards we here only implicitly, there anyway no “w√ľnsch – dir-what” prevails. So let’s what various strategies there is.

Help, nobody starts! The game is started, but nothing happens? Then two stubborn Rams have met or players clash Royale, which use this tactic. This consists in not immediately to start, but to first submit the opponent. This has an advantage that is the perfect counter to the played card can create. It has the other advantage, that first load up even one or two units Exelier can be. Yes, it does not start with full bar. An easy variation on this strategy represents the following.

Blast opening: Immediately after starting the game, you throw a fireball or the missile on one of the opponent’s arena towers. To do this you must be they logically in the deck, and also in the hole cards have. Advantage of this is of course, that’s no counter to this attack are. The opponent can not resist so and you sure as hell can undermine a handful of hit points from the tower. Also putting the opponent so that the forced the first pitch card to play. Negative is of course that one is usually not immediately a against strong units counter can play as the elixir for this purpose is not enough. The fireball is preferable with 4 Elexierkosten of so the rocket with 6 Elexierkosten. Especially since the fireball also times better is used against approaching troops, because he has a radius of 2.5.

Clash Royale principle rule

Elixir costs: Make sure that your deck is not too expensive. The average cost of Elixir not appear you without reason under the deck. What is cheap? I currently have 3.5 and can be thus always able to act.That doesn’t mean that I always win.

Elixir profit: It is a unit, which costs 5 Elixir. Your opponent counters it with a unit that costs only 4. Your opponent has won just 1 Elixir. Not really, but mathematically. I pay attention to all the actions that I fought pretty cheap. Such as the Valkyrie against many opponents such as the barbarians (in Tower range with their support) or about the fire spirits against the lackeys Horde is ideal.

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